Gameplay Rules
For rules on creating a character, advancement and lifestyle costs, see Character Creation & Advancement.
Note that the Marshal has final say in their game when it comes to rules, scheduling, number of sessions, and player participation.
Conduct
Players and Marshals are expected to uphold a high standard of conduct regarding inclusiveness and fun for all. We do not tolerate harassment in any form; anyone participating in harassment will be subject to permanent server ban. Harassment is any unwanted interaction, which includes (not limited to): threats; unwelcome attention; offensive behavior; using sexually explicit or offensive language; excessive profanity; use of racial, religious, sexual, political, gender, ability, ethnic slurs, or any other targeted comments which are intended to cause personal offense to another player.
Player Safety
To make sure everyone has a positive experience gaming on the server, the below player safety protections are required for all server games.
- All players on the server must be 18 years of age or older.
- Depictions of sexual violence are not allowed on any server games.
- All Wanted Posters must include content warnings if anything is planned for the game that will be above a PG-13 level or contain any content that may be of a sensitive nature. Use your judgement to determine this. (Example: CW: Medical procedures, needles, gore)
- At the beginning of each game, the GM must explain the availability of Lines & Veils that the players can note either in the game channel or in a private message to the GM. Lines are content that the player doesn't want to see at all, and Veils are content that can be mentioned but the "camera cuts away." More info can be found on player protections here: https://i.4pcdn.org/tg/1583202183294.pdf
- At the beginning of each game, the GM must explain the availability of the X-card. The X-card allows a player to stop the game when something uncomfortable to them is happening by putting an "X" in the chat channel or a private message to the GM. If a player uses the X card, the game must stop and resolution be discussed between the player and GM, privately if needed.
- Players are encouraged to use our Feedback Form to communicate their thoughts about specific games or the server in general. This information is collected by the Marshals and communicated to GMs as appropriate: #player-feedback
- Players are encouraged to message a Marshal directly if they feel uncomfortable about the content of a game or the behavior of a player or GM, and the Marshal will take the appropriate action.
- Players and GMs who do not follow the server rules and the above safety guidelines will have action taken against them up to and including a server ban.
Attendance
- Game Size Limits
All games will be hard capped at 6 players Maximum. Game should have a minimum of 4 player slots available.
- Lateness
If a player is not in the voice chat within 15 minutes of the listed start time they will lose their slot and not be allowed to play. Slots opened as a result of lateness will be offered to the first player on the waitlist.
- Waitlist.
Slots that open up in a game will be offered in order of names of players on the waitlist.
Rulesets
This server uses the Deadlands: The Weird West rules that are compatible with Savage Worlds Adventure Edition. Players who are new to Savage Worlds/Deadlands will want to pick up the following books, and should post any questions to the #player-help channel.
- Savage Worlds Adventure Edition (SWADE), which is $9.99 for the PDF.
- Deadlands Weird West (DLWW), which is $19.99 in PDF.
- Optional: Weird West Companion
Setting Rules
We use the following gameplay rules from SWADE for our games:
- Conviction. This is a special award granted when a character experiences a great victory or catastrophic misfortune. They are kept in between sessions. See p. 136, SWADE, for more info.
- Creative Combat. A raise on a Test allows the character to roll on a special table that grants additional effects.
- Gritty Damage (OPTIONAL, MARSHAL'S CHOICE). When Wild Cards take a Wound, they roll on the Injury Table and apply the results.
- Unarmored Hero. Wild Cards without armor add +2 to their Soak rolls.
- Wound Cap. Wild Cards never suffer more than four wounds from a single hit.
Adventuring
- An Adventure is defined as a storyline run by a Marshal for 1-3 sessions.
- 2-5 players may participate in an Adventure (one character each).
- Players are responsible for recruiting the posse (player characters) for each Adventure through discussion in the Open RP channels.
- Once the posse has been gathered, send a request to the Marshals so they may organize a session for you. Signups take place in the #wanted-posters channel on Discord.
- The topic of the Adventure may be from the Adventure Hooks page or an original idea from a player.
- On occasion, additional Adventure Hooks will be created by Marshals and given publicly in the #wanted-posters channel on Discord, available to the first 5 players to sign up.
- Characters receive 2xp per session of play, and any other monetary rewards from the adventure. The GM should note what the characters receive in the #rewards channel. The GM of the adventure also gets 2xp to apply to one of their own characters, whichever they choose. For more information, see Character Creation & Advancement.
Downtime
Player interaction is encouraged. Use Open RP Channels for in-character interactions including those with the NPCs in town to socialize and buy & sell things. Note that this is the only way to buy and sell gear outside of game time.
Please only post in-character interactions in the location channels, and keep out-of-character discussions to #ooc-chat. Spoken dialogue should be in quotes, and character actions should be in italics.
Sharing information in character with other characters is important in this style of game. Not every player is present during each session, so players and characters must rely on one another to learn about the world.
Players are encouraged to document what has occurred in each session to keep track of Brimstone’s shared history. Players posting a summary of the previous session on the wiki will receive a non-expiring bennie to be used in subsequent games. These bennies will be the first ones used, before your regular bennies. See Contribution Guidelines for more information.
Use of Other People's Characters & Content
Due to Brimstone being a shared universe with multiple Game Masters, out of respect for the characters and storylines that others have created, it is required for Game Masters to gain permission before they use PCs or NPCs owned or created by others. In some cases it may also be necessary to gain permission (or simply coordinate) before running games in a town or location that another person has created.